Titanblight: The Origin

To the Northwestern Forest!

Ferayth Arel has joined forces with Morning Wood, the warforged druid, Nathaniel, the elven monk, and Melissandra, the human mage, in order to travel to the northwestern forest and find a way to secure lumber supplies for Splitrock city.

They encountered a pack of ravenous giant hyenas, managing to exterminate the beasts.

They also passed by a beautiful rich flower field, populated by fist-sized bees.

On the sixth day of their travel, a huge earthquake occurred, followed only seconds later by the eruption of a volcano, far to the northern mountain range.

On the seventh day they arrived at the northwestern forest, and encountered a couple of miniature fey creatures, which protect their home, the lake by the forest.

After that, the adventurers entered the forest and met a cryptic eladrin wanderer, who warned them of what their actions might have as results. Not paying heed to his words, they went deeper into the forest, looking for old trees, who had offered much to the land and could be cut without guilt or fear, but they were ambushed by a group of giant spiders, which they, fortunately, exterminated.

A new source of iron!
A small adventuring party managed to secure a small iron mine, north east of Splitrock.

A small adventuring party, comprised of Olyx Mintarios, a mystical warrior, Khaylen Khaar, a seasoned fighter, Solomon, an elderly mage, Aella, a brash barbarian woman, and Ferayth, the most beautiful bard in NaƩya, undertook an official quest to locate and secure an iron vein, rumored to be located northeast of the city.

Fortunately, a few days later, they all returned alive and well, bearing the good word that the mine was there, indeed, and that it was now clear and available for mining.

Splitrock now has access to mineral iron, and operations have sped up!

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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